Video Games

Amplitude Studios since 2019

Amplitude Studios is pat of SEGA group and is specialised at making 4X strategy games.
Located in Paris, Amplitude created the "Endless" universe and developped it into severo games such as "Endless Space", "Endless Legend" and "Dungeon Of The Endless" but is also diversified with the release of "Humankind"
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Click the pictures to watch game trailers and display more info.



Sound designer 2019-2023
Wwise - Unity - Shipped in 2021
Designed and integrated many assets for the game,
(Environment, Units Foley, Weapons, UI)
Responsable of the sound design live production of the game for add on content
Sound designer 2020-2023
Wwise - Unity
Designed and integrated many assets for the game
(Characters, Weapons, Turrets, Monsters)
Sound designer 2023
Unannounced project

G4F Prod - 2018 - 2019
G4F Studio outsources sound production for video games company.
G4F works with french studios Cyanide, Amplitude, independent creators as well as international clients.
After a 6 month internship at G4F Prod studios I was employed as a sound designer during 10 months.
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I helped the sound designers of the studio on several projects with various artistic direction and tools
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I managed several recording sessions with actors
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I worked on VR and AR experiences
Here are some of the projects I worked on.
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Click the pictures to watch game trailers and display more info.
Warhammer Chaosbane
Eko Software - Bigben - 2019
Junior Sound Designer - Fmod - Custom Engine
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I created several sounds for the game. I designed character's spells, worked on mobs sound attacks, designed soundscapes for hub and some levels.
I did the sound design edit, and mix for of some prologue cinematics.
Call Of Cthulhu
Cyanide - Focus - 2018
Sound Designer Assistant
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I worked on the upmix of cinematics mix from stereo to 5.1. I also designed endgame cinematics and recorded with a foley artist.
The Council
BigBadWolf - Focus - 2018
Sound Designer Assistant
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I prepared the sessions for voice recordings. I derushed some recordings, cleaned voice lines, and did some integration of the voice lines for ingame dialogues with the studio's custom tools.
Space Hulk Tactics
Cyanide - Focus - 2018
Sound Designer Assistant
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I helped on the creation of units voicekits in unreal, I created soundcues and soundclass on unreal. I also integrated some voice lines using unreal cinematic tool.
Few other projects on which I had the opportunity to help on sound design
Memories Of Mars - 2018
Limbic Entertainment - 505 Games
FPS Online Sandbox
Donjon de Naheulbeuk
Artefacts Studios
Tactical RPG

Werewolf
Cyanide
I had the opportunity to lead smaller projects. I designed audio for several games or experiences, from design to integration
School Projects
When I joined the ENJMIN school to learn sound design for video games industry, I met talented people with whom I was able to share my passion for video games. It allowed me to discover a new aspect of the field of sound design since I mainly worked on live recording and cinema before that. I really enjoyed the freedom of creativity that it brought.
Here are some of these projects.

Illtide
Co-op online
Action/Adventure Boss Rush
Second Year of Master Degree
Axiome
AR narrative experience
First Year of Master Degree
Coups D'Oeil
Eyetracking mini games
First Year of Master Degree
Yami
Coop Shooter
School Project