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Video Games

Amplitude Studios since 2019

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Amplitude Studios is pat of SEGA group and is specialised at making 4X strategy games.

Located in Paris, Amplitude created the "Endless" universe and developped it into severo games such as "Endless Space", "Endless Legend" and "Dungeon Of The Endless" but is also diversified with the release of "Humankind"

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Click the pictures to watch game trailers and display more info.

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Sound designer 2019-2023
Wwise - Unity - Shipped in 2021

Designed  and integrated many assets for the game,
(Environment, Units Foley, Weapons, UI)
Responsable of the sound design
live production of the game for add on content

 

Sound designer 2020-2023
Wwise - Unity

Designed  and integrated many assets for the game
(Characters, Weapons, Turrets, Monsters)

 

Sound designer 2023
Unannounced project

 

G4F Prod - 2018 - 2019

Bouton

G4F Studio outsources sound production for video games company.

G4F works with french studios Cyanide, Amplitude, independent creators as well as international clients.

After a 6 month internship at G4F Prod studios I was employed as a sound designer during 10 months.

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  • I helped the sound designers of the studio on several projects with various artistic direction and tools

  • I managed several recording sessions with actors 

  • I worked on VR and AR experiences 

 

Here are some of the projects I worked on.

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Click the pictures to watch game trailers and display more info.

Warhammer Chaosbane

Eko Software - Bigben - 2019

Junior Sound Designer - Fmod - Custom Engine

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I created several sounds for the game. I designed character's spells, worked on mobs sound attacks, designed soundscapes  for hub and some levels. 

I did the sound design edit, and mix for of some prologue cinematics.

Call Of Cthulhu

Cyanide - Focus - 2018

Sound Designer Assistant 

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I worked on the upmix of cinematics mix from stereo to 5.1. I also designed endgame cinematics and recorded with a foley artist.

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The Council

BigBadWolf - Focus - 2018

Sound Designer Assistant 

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I prepared the sessions for voice recordings. I derushed some recordings, cleaned voice lines, and did some integration of the voice lines for ingame dialogues with the studio's custom tools. 

Space Hulk Tactics

Cyanide - Focus - 2018

Sound Designer Assistant 

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I helped on the creation of units voicekits in unreal, I created soundcues and soundclass on unreal. I also integrated some voice lines using unreal cinematic tool.

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Few other projects on which I had the opportunity to help on sound design

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Memories Of Mars - 2018

Limbic Entertainment - 505 Games

FPS Online Sandbox

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Donjon de Naheulbeuk

Artefacts Studios 

Tactical RPG

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Werewolf

Cyanide

I had the opportunity to lead smaller projects. I designed audio for several games or experiences, from design to integration

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School Projects
Professional Project

School Projects

When I joined the ENJMIN school to learn sound design for video games industry, I met talented people with whom I was able to share my passion for video games. It allowed me to discover a new aspect of the field of sound design since I mainly worked on live recording and cinema before that. I really enjoyed the freedom of creativity that it brought.

Here are some of these projects.

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Illtide

Co-op online

Action/Adventure Boss Rush

Second Year of Master Degree

Axiome

AR narrative experience

First Year of Master Degree

Coups D'Oeil

Eyetracking mini games

First Year of Master Degree

Yami

Coop Shooter

School Project

Game Jams

Game jams

Jawesome Date

Enjam 2017

Attack From The Deep Water

Global Game Jam 2017

Fourth Base

Ludum Dare 37

Anton E-Wifi Simulator

Global Game Jam 2017

Tristan
Pradens
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